NORWAY → THAILAND · 1976 — TODAY
JOURNEY
From the land of fjords to a new home in Thailand — a path of builders, dreamers, and explorers.
Eight chapters, one throughline: building futures between worlds. What follows maps the background work behind it — the eras, the ventures, and the ideas that carried from one to the next.
- 1976
NORWAY
Where it starts.
Skien — a small city where not much happened, so we made our own worlds. Dungeons & Dragons, Call of Cthulhu, Warhammer Fantasy: long campaigns around a table. I started programming around eleven, on a Commodore 128, then an Amiga, then Linux, never PC, and a Mac these days. Mostly I spent my time designing worlds for other players to come over, play, and explore. The thread that runs through everything started right here.
- 1995
WORLDBUILDING
An MMORPG that ran on imagination.
At the University of Oslo I studied Computer Software Engineering — and in those same years I started Blackfire, a grimdark text world with a four-million-room map, mounts, raids, guilds, and open-world player-versus-player. Seven years of it, day and night, unpaid, for nothing but love of the world I was making. Some 600,000 lines of C and C++; it ran from 1995 to 2008, and still runs today. It is the work I am proudest of.
University of Oslo (UiO)
Computer Software Engineering · 1995 – 2001
- Blackfire
Owner, lead architect & developer · MUD / online multiplayer · ~600k lines of C/C++ · 1995–2008
- 2000
CLOSE TO THE METAL
First code for hire.
My first paid work lived close to the hardware: Palm OS applications on a small-footprint embedded database, then the second-largest IDE for Palm software — apps in C and assembler, the tooling in Delphi. The dot-com bust took the company, but the habit of shipping had set.
- Birdstep Technology
Software engineer · Palm OS, embedded database · 2000–2001
- Falch.net
Developer · the second-largest Palm IDE · 2001–2002
- 2003
SOCIAL MEDIA & SEO
Connection, before the feed.
Then a different kind of world: Deiligst.no, an early Norwegian social and dating platform launched a year before Facebook. Profiles, photos, ratings, webcam, and chat, grown on viral word-of-mouth alone to 650,000 profiles — thirteen percent of the country, and the biggest dating site for the younger generation. It stayed profitable for more than fifteen years. In parallel I built an SEO business that grew into the largest in Norway, plus a venture in France.
- Deiligst.no / JUZY Entertainment
Founder · 650k profiles, ~13% of Norway · 2003–2017
- Prioritet
Co-founder & lead developer · grew into Norway's largest SEO company (Telenor, Hydro, Statoil, Jotun) · 2003–2017
- RadarControlé
Co-founder & lead developer · SMS speed-control alerts, France · 2004–2006
- 2008
THAILAND
A new home, a wider orbit.
Then the move that reset everything: from northern Europe to Thailand. I'd worked for myself since 1998 — software, investing, blockchain, advising — and now did it from Bangkok, with Malta and Singapore in the orbit. A different climate, a different culture, and a wider view of what's worth building, and who it's for.
- 2015
BLOCKCHAIN
Ownership, made native.
Blockchain arrived like a second internet — a way to make ownership and trust properties of the software itself. I went deep on decentralization and digital ownership, and put it to work: a compliance layer built on distributed ledgers, and a social platform out of Malta. The groundwork for what came next.
- Ocular Compliance Tech
CTO & co-founder · AML/KYC on distributed ledger, Singapore · 2017
- Selfii
Co-founder · social broadcast platform, Malta · 2016
- 2023
AI & THE AGENTIC INTERNET
Amplifying humans.
And now AI, the most consequential lever yet. The work converges on one thesis — the agentic internet: an execution layer (Inapse) built over keyboard-to-keyboard encryption (K2KE, which I invented) and a composable execution protocol (QR20, which I co-invented).
- 2025
AI WORLDS
The worlds come back, with graphics.
The oldest thread, made new. The worldbuilding instinct from Skien, now powered by generative AI: ChessGO, a social, creature-collecting take on chess — and Blackfire reforged so its text rooms and creatures can finally be seen. Worlds for other players to come and explore, rendered at last.
- ChessGO
Social, creature-collecting chess
And today
The next chapter is being written now — across AI, Web3, games, and the infrastructure beneath them. The same throughline holds: build the parts of the future worth keeping.
Right now, the focus is Inapse — AI from morning to evening, building at the frontier of a field that reinvents itself from one day to the next.
